Working on this using an existing concept and environment done by Matthew Trevelyan Johns. I am trying to follow up their workflows and techniques so I can apply them into my work. I am hoping to keep N-gon free but it seems N-gons arent bad unless they are flat.
So I am going to model this out in 3DSMax, I'll try use some other package for UVing as I hate UVing in Max and use Quixel and Substance Painter for texturing. I will use Quixel's nDo for the normal map decals to avoid un-necessary geometry and then finally add all of it into Unreal Engine 4.
Original done by Matthew Trevelyan Johns here https://www.artstation.com/artwork/8ZXGR
I update my projects on Polycount, check http://polycount.com/discussion/183764/wip-star-citizen-corridor-environment-for-study-and-portfolio/ for more info!